Gamebook Helper

Roll initial stats, track gear, and run combat (Hand Fighting / Shooting / Vehicle Combat). Saves automatically in this browser.

Stats (Compact)

Auto-saved
Stat Current Initial Quick
SKILL Max = Initial
STAMINA
LUCK
Credits Start = 200
Med-Kit Packs Max 10 Use adds +4 STAMINA

Car: Interceptor

Stat Current Initial Other
FIREPOWER Max = Initial
ARMOUR Max = Initial
Fuel Use Fuel +/-
Car Mods

Missiles

Rocket use: delete one rocket before Attack Round. Hit is automatic and destroys target.

Custom Inventory

ItemQty

Log

STAMINA: 0 LUCK: 0 ARMOUR: 0
Opp STAMINA: 0 Opp ARMOUR: 0

Hand Combat (On Foot)

Attack Rounds
Bare-handed punch = 1. Increase for weapons.
Hand Fighting uses configured damage on a hit. Shooting damage is 1d6 on a hit. You decide “knockout after 6 STAMINA lost” logic as per book text; this tracker keeps current values and death at 0.

Car Combat (Vehicle)

Attack Rounds
Vehicle Combat: successful hit rolls 1d6 and subtracts from target ARMOUR. Destroyed at 0 ARMOUR.