Roll initial stats, track gear, and run combat (Hand Fighting / Shooting / Vehicle Combat). Saves automatically in this browser.
Stats (Compact)
Auto-saved
Stat
Current
Initial
Quick
SKILL
Max = Initial
STAMINA
LUCK
Credits
—
Start = 200
Med-Kit Packs
Max 10
Use adds +4 STAMINA
Car: Interceptor
Stat
Current
Initial
Other
FIREPOWER
Max = Initial
ARMOUR
Max = Initial
Fuel
—
Use Fuel +/-
Car Mods
Missiles
Rocket use: delete one rocket before Attack Round. Hit is automatic and destroys target.
Custom Inventory
Item
Qty
Log
STAMINA: 0LUCK: 0ARMOUR: 0
Opp STAMINA: 0Opp ARMOUR: 0
Hand Combat (On Foot)
Attack Rounds
Bare-handed punch = 1. Increase for weapons.
Hand Fighting uses configured damage on a hit. Shooting damage is 1d6 on a hit. You decide “knockout after 6 STAMINA lost” logic as per book text; this tracker keeps current values and death at 0.
Car Combat (Vehicle)
Attack Rounds
Vehicle Combat: successful hit rolls 1d6 and subtracts from target ARMOUR. Destroyed at 0 ARMOUR.