Enable a receiver using the checkbox in the receiver list.
Arm the receiver using the Arm switch.
Arming enables firing outputs and safety checks.
Once armed, individual channel buttons become active.
Clicking a channel button fires that channel immediately.
When a channel has fired, it turns red and is locked out
to prevent accidental re-firing.
Force Fire:
If a channel has already fired, a double-click on that
channel will force it to fire again.
This should only be used intentionally and with full awareness of the risks.
Continuity Check:
Press the Continuity button to measure each channel.
Channels report one of the following states:
OPEN CHANNEL – no igniter connected.
SHORT – wiring fault or short circuit.
R = X Ω – igniter detected and resistance measured.
Green continuity indicates a good igniter connection.
Beep Function:
The receiver provides audible warnings based on safety state:
If the receiver is ARMED and
no firing battery voltage is detected,
the unit will beep to warn that firing power is missing.
If a firing battery voltage is detected while the
receiver is UNARMED,
the unit will beep to warn that live firing power is present.
These beeps are safety alerts and do not indicate firing.
Programmed (Show) Mode
Shows are defined using a CSV file.
The CSV must follow the exact structure below.
Load the CSV using Load Show.
Enable and arm all required receivers.
Press Start Show to arm the sequencer.
Use Run Next Sequence to execute each sequence.
Show CSV File Structure
Each row in the CSV represents a single firing event.
The file must contain five comma-separated columns,
in the following order:
SequenceID,StepName,ModuleID,Channel,DelaySeconds
Column Definitions
SequenceID
A number identifying which sequence the step belongs to.
All rows with the same SequenceID are grouped and fired together
when that sequence is run.
StepName
A descriptive name for the step.
This is shown in the table and helps identify what the step does.
ModuleID
The receiver to fire, for example P1, P2, or P3.
This must match the receiver ID exactly.
Channel
The channel number to fire on that receiver.
Valid values are 1–16.
DelaySeconds
The time delay (in seconds) from the start of the sequence
before this channel fires.
Decimal values are allowed (e.g. 2.5).